"Tyler's 'First Proper Update' v0.3.4 Now Available for Testing"
The overnight success of *Drug Dealer Simulator Schedule I* continues to amaze as it remains one of the most-played games on Steam. The game's developer, Tyler, has just released the first significant post-launch update, version 0.3.4, alongside comprehensive patch notes.
Available for testing on the beta branch, *Schedule I* version 0.3.4 is set to be fully released after a brief testing period of a day or two. Players interested in trying out the new features can opt into the beta branch immediately. Tyler noted that while the beta doesn't include all the features planned for the full release, it was crucial to release it promptly to allow thorough testing of new wall-mounted objects and the pawn shop interface. Additional decorative objects are slated for inclusion by April 8.
Schedule I version 0.3.4 patch notes:
-------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell almost anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
Tweaks/Improvements
- Improved phrasing for customer recommendation dialogue.
- Added some extra null checks and validity checks.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
Upon its launch, *Schedule I* soared to the top of Steam's sales charts, outpacing major titles like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. Its viral spread across social media, Twitch, and YouTube has garnered it a massive player base. In the game, players start as small-time dealers in the gritty city of Hyland Point, working their way up to becoming drug kingpins, managing everything from drug manufacturing to expanding their empire through properties, businesses, and hiring employees.
Developed and published by the Australian indie developer TVGS, aka Tyler, the overwhelming success of *Schedule I* has been both amazing and challenging. "I never expected this kind of response!" Tyler shared on Reddit. "At the moment, I’m just trying to stay focused and get patches out ASAP. I'm also looking forward to starting on content updates as soon as all major bugs are patched."
For those looking to dive deeper into *Schedule I*, check out IGN's Schedule 1 guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the quickest way to engage in multiplayer co-op to conquer Hyland Point with friends.
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