Choosing Your Class in Citizen Sleeper 2: A Guide
At the start of *Citizen Sleeper 2*, you'll be presented with the option to choose one of three different classes: Operator, Machinist, and Extractor. Here's a detailed look at each class to help you decide which one aligns best with your play style and role-playing preferences.
Which Citizen Sleeper 2 Class Should You Choose?
The best class for you in *Citizen Sleeper 2* depends on your preferred play style. After completing the game, here's my analysis of the three classes, focusing on their abilities and role-playing potential.
Operator
The Operator class begins with a + in Interface, base levels in Intuit and Engage, and no points in Engineer. They cannot level up Endure. Their unique ability allows them to accrue Stress in exchange for re-rolling their lowest dice.
While I appreciate the Operator class, it's not my top choice among the three. As you progress and upgrade your abilities, you become significantly more powerful. However, the early game can be challenging. Interface is a valuable skill, and if you can navigate the initial difficulties, the Operator is a solid choice. The re-rolling ability, though, can sometimes result in another low roll, which can be frustrating.
From a role-playing perspective, the Operator is versatile, allowing you to embody a wide range of characters.
Machinist
The Machinist class starts with a + in Engineer, base levels in Interface and Intuit, and no points in Endure. They cannot level up Engage. Their ability lets them gain Stress in exchange for adding +2 to their lowest dice, and they lose 2 Stress on a Positive outcome. As you progress in *Citizen Sleeper 2*, you can further enhance your dice and reduce Stress.
I chose the Machinist for my first playthrough, and it quickly became my favorite class. The ability to boost dice and manage Stress effectively is invaluable, especially given the frequent Engineer and Interface checks. Starting with a Stress-reducing ability is a significant advantage, as managing Stress is one of the game's more challenging aspects.
From a role-playing perspective, the Machinist is ideal for players interested in the technical and mechanical aspects of the game world.
Extractor
The Extractor class starts with a + in Endure, base levels in Engineer and Engage, and no points in Interface. They cannot level up Intuit. Their ability allows them to gain Stress in exchange for adding +2 to the lowest dice of their crew. As the game progresses, they can further enhance their crew's dice rolls.
I find the Extractor's ability quite useful, especially for managing crew during Contracts. Starting with a bonus to Endure is beneficial, given the numerous Endure checks in the game. However, I found myself with a surplus of crew members skilled in Endure and Engage as the game went on.
From a role-playing perspective, the Extractor suits players who enjoy a more rugged, combat-focused character.
This guide should help you decide which class to choose in *Citizen Sleeper 2* based on your play style and role-playing preferences.
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