Divinity: Original Sin 2 - 19 Potent Weapons Unveiled
Divinity: Original Sin 2 boasts a diverse arsenal, with optimal weapon choices depending on party composition, skills, and strategy. However, some weapons stand out due to their exceptional power, unique abilities, and significant damage boosts. This updated list (January 13, 2025) highlights some of the most potent armaments in this acclaimed RPG. While Larian Studios' next project is a new IP, the depth of Divinity: Original Sin 2 ensures countless hours of gameplay, especially for players seeking the best weapons.
- Fang of the Winter Dragon: (Act 1)
- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane, the Chained Winter Dragon, southwest of Fort Joy. Choosing diplomacy prevents acquisition.
- Morning's Light: (Act 1-2)
- Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
- Acquisition: From Corbin Day; killing him prevents future weapon upgrades. A strong early-game bow.
- Eternal Stormblade: (Act 3)
- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Defeat four guardians in the Murky Cave (Act 3). A decent Act 3 weapon.
- Lohar's Two-Handed Source Hammer: (Mid-game)
- Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught, All In skills.
- Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
- Hanal Lechet: (Act 2)
- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave, All In skill.
- Acquisition: Found in a locked chest near a crashed carriage on the Reaper's Coast. Strong crowd control.
- The Illuminator: (Mid-game)
- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" quest.
- Dumora Lam: (Late-game)
- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, creates poison puddles, +159% Damage, 1 Rune Slot, Siphon Poison skill.
- Acquisition: From a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).
- Deiseis Riveil: (Late-game)
- Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust skill.
- Acquisition: Purchased from Trader Non outside the Cathedral. High damage and anti-invisibility.
- Executor Ninyan's Axe: (Mid-game)
- Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition.
- Chamore Doran: (Late-game)
- Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Sleep immunity.
- Acquisition: Purchased from Trader Ovis in Driftwood Square. Unique sleep effect.
- Harrowblade: (Late-game)
- Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
- Acquisition: Purchased from Quartermistress Anna in the Blackpits. Excellent for life steal builds.
- Loic's Discipline: (Late-game)
- Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, summons Cursed Fire.
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts. Powerful for spellcasters.
- Voor D'Aravel: (Late-game)
- Stats: Guardian Angel skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
- Acquisition: From an ornate chest in the Lizard Consulate's Garden (Arx). Excellent tank weapon.
- The Reckoning: (Late-game)
- Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer. High damage for strength/critical builds.
- Vord Emver: (Late-game)
- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy skill.
- Acquisition: From a minion of Karon during the "Past Mistakes" quest. Powerful ranged weapon.
- Lucian's Divine Staff: (Late-game)
- Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual, Staff of Magus skills.
- Acquisition: Stolen from a chest in the Arx Cathedral. Combines healing and damage.
- Domoh Dumora: (Late-game)
- Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing skill.
- Acquisition: Found under a pet basket outside Arhu's Chambers (Arx). Top dagger in the game.
- Swornbreaker: (Late-game)
- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage, Swornbreaker skill.
- Acquisition: Found in Linder Kemm's Vault or crafted on the Nameless Isle. Unbreakable; powerful but unrepairable.
- Falone Scythe: (Late-game)
- Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage, Living on the Edge, All In skills.
- Acquisition: Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game.
This list provides a comprehensive overview of some of the most powerful weapons available in Divinity: Original Sin 2. Remember that the "best" weapon is subjective and depends on your playstyle and character build.
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