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Fastest Religious Triumphs in Civilization VI

by Mila Feb 25,2025

Fastest Religious Triumphs in Civilization VI

Civ 6: Fastest Religious Victory Paths – Top Faith Civs

Achieving a Religious Victory in Civilization 6 can be surprisingly swift, particularly if you're not facing heavy religious competition. Several civilizations excel at generating Faith, rapidly securing Holy Sites, and ultimately securing a Religious Victory. While some civs offer more reliable paths, these leaders prioritize Faith strategies for exceptionally fast wins under the right circumstances.

Theodora – Byzantine: Conquest & Conversion

Leader Ability: Metanoia – Holy Sites gain Culture equal to their adjacency bonus; Farms gain +1 Faith from Hippodromes and Holy Sites.

Civilization Ability: Taxis – +3 Combat and Religious Strength per converted Holy City; killing a unit spreads your religion.

Unique Units: Dromon (Classical ranged), Hippodrome (replaces Entertainment Complex, grants Amenities and a free Heavy Cavalry).

Theodora excels in religious warfare. Byzantium's ability boosts combat and religious strength with each converted Holy City, and enemy unit kills spread your religion. Hippodromes facilitate rapid conquest by providing free Heavy Cavalry. The Culture bonus from Holy Sites accelerates Civic tree progression; prioritize Theology and Monarchy for rapid Policy slot acquisition.

Theodora is ideal for a combined Domination/Religious strategy. Focus on combat engagements to spread your religion, not total conquest. The Crusades founding belief provides extra combat strength against units of your religion. Convert cities before invading for a faster takeover. Combine military pressure with Missionaries and Apostles for swift Holy City conversions.

Menelik II – Ethiopia: Hill Settlements & Resource Exploitation

Leader Ability: Council of Ministers – Cities founded on Hills gain Science and Culture equal to 15% of their Faith output; +4 Combat Strength for units on Hills.

Civilization Ability: Aksumite Legacy – Resource improvements gain +1 Faith per copy; International Trade Routes gain +0.5 Faith per resource in the origin city; Archaeologists and Museums purchasable with Faith.

Unique Units: Oromo Cavalry (Medieval Light Cavalry), Rock-Hewn Church (+1 Faith per adjacent Mountain or Hill, provides Tourism from Faith after Flight, +1 Appeal to surroundings).

Menelik II's strength lies in his Leader ability. Founding cities on Hills provides Science and Culture alongside Faith, eliminating the need to sacrifice other yields. This allows for rapid early Pantheon and Religion acquisition. Build Rock-Hewn Churches near mountains and hills for maximum Faith bonuses. Maximize Bonus and Luxury Resource copies and trade with resource-rich civilizations. Prioritizing Culture alongside Faith accelerates Civic tree progression.

Jayavarman VII – Khmer: River-Based Holy Sites & City Growth

Leader Ability: Monasteries of the King – Holy Sites gain Food equal to their adjacency bonus, +2 adjacency from Rivers, +2 Housing near Rivers, and trigger a Culture Bomb.

Civilization Ability: Grand Barays – Aqueducts provide +1 Amenity and +1 Faith per citizen; Farms gain +2 Food near Aqueducts and +1 Faith near Holy Sites.

Unique Units: Domrey (Medieval Siege unit), Prasat (+6 Faith, Relic slot, extra Housing, Culture, and Food with certain beliefs). +0.5 Culture per citizen.

Jayavarman VII excels at rapid Cultural victories, but his Leader ability is exceptionally powerful for Religious victories. Placing Holy Sites next to rivers yields massive Faith, Housing, and Culture. Aqueducts provide additional Amenities and Faith. The Prasat unique building significantly boosts Faith and Culture. Prioritize Aqueducts, Wonders like the Great Bath and Hanging Gardens to enhance growth and mitigate river downsides. Focus on rapid city growth and Apostle production for swift Holy City conversions.

Peter – Russia: Tundra Domination & Lavras

Leader Ability: The Grand Embassy – Trade Routes with more advanced civilizations grant +1 Science and +1 Culture per 3 Technologies or Civics they are ahead.

Civilization Ability: Mother Russia – +5 city tiles on founding; Tundra tiles grant +1 Faith and +1 Production; units immune to Blizzards; warring civilizations suffer double penalties in Russian territory.

Unique Units: Cossack (Industrial Era), Lavra (replaces Holy Site, expands by 2 tiles when a Great Person is spent).

Russia is a powerful all-around civilization, but Peter is exceptionally strong for Religious victories. The ability to found cities with extra tiles and the Lavra's expansion mechanic allows for rapid territorial control. Tundra tiles provide significant Faith and Production bonuses. The Dance of the Aurora pantheon further enhances Tundra yields. Use Magnus-promoted Settlers to expand widely across Tundra, building Lavras and maximizing Faith output. St. Basil's Cathedral provides additional Tundra bonuses. Prioritize Builders to exploit new resources gained through Lavra expansion. Peter can achieve some of the fastest Religious victories in Civ 6.