MindsEye Reboots After Sabotage Derailed Launch

The CEO of MindsEye blamed "internal and external saboteurs" for the game's rocky reception and studio challenges. Discover the CEO's full statement and what lies ahead for MindsEye.
MindsEye Faces Ongoing Challenges Following Troubled Release
Preparing for a Relaunch

Build A Rocket Boy (BARB), MindsEye's developer, plans to revive the game under CEO Leslie Benzies' leadership. According to an IGN report dated July 4, Benzies addressed staff concerns during a July 2 video call, outlining strategies to overcome current setbacks.
The studio intends to address player grievances through extensive updates before re-releasing MindsEye. BARB's team pledged to resolve performance flaws and bugs that have marred gameplay since launch.
BARB recently deployed Update #3 as part of ongoing improvements. In a June 30 announcement, the studio confirmed the patch's console release, with PC implementation following shortly. Developers analyzed player data and feedback to identify critical issues requiring immediate attention.
Despite promised fixes, questions linger about BARB's ability to fulfill its content roadmap—featuring new quests, collaborations, and multiplayer features—given launch performance issues.

Player engagement remains alarmingly low despite multiple updates. SteamDB indicates only 19 concurrent players at time of writing, accompanied by "Mostly Negative" Steam reviews and a 38 Metacritic score.
Game8's review scored MindsEye 46/100, criticizing its buggy, unpolished state upon release. While publisher IO Interactive promised innovation, technical shortcomings overshadowed core gameplay mechanics. Read our full review for detailed analysis.
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