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Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

by Henry Feb 25,2025

Star Wars Outlaws: A Galactic Adventure Inspired by Samurai and Open-World Classics

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

Star Wars Outlaws' creative director, Julian Gerighty, recently revealed the surprising inspirations behind the game's development, drawing parallels to both the samurai epic Ghost of Tsushima and the expansive RPG Assassin's Creed Odyssey. This blend of influences promises a unique open-world adventure within the Star Wars galaxy.

The Ghost of Tsushima Influence:

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

Gerighty cited Ghost of Tsushima's immersive world design as a major inspiration. He admired the game's cohesive narrative, where story, world, and gameplay seamlessly intertwined, avoiding repetitive tasks. This focus on a unified experience guided his vision for Star Wars Outlaws, aiming to transport players into the outlaw fantasy of a galaxy far, far away. The core concept of a lone adventurer navigating a rich and detailed world, mirroring the samurai's journey, heavily influenced the game's design.

Learning from Assassin's Creed Odyssey:

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

Assassin's Creed Odyssey's vast explorable world and RPG elements also played a significant role. Gerighty valued the game's freedom and scale, fostering exploration and curiosity. He collaborated directly with the Odyssey team, gaining invaluable insights into managing world size and traversal distances. This collaboration ensured a similarly expansive world in Star Wars Outlaws, while maintaining a more focused narrative experience. Unlike Odyssey's sprawling length, Outlaws aims for a more concise, compelling narrative arc.

Embracing the Outlaw Fantasy:

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

The core concept of the game centers around the classic Star Wars scoundrel archetype, reminiscent of Han Solo. Gerighty emphasized the allure of being a rogue in a galaxy brimming with opportunities. This vision drives the game's design, allowing for diverse activities like playing Sabacc, speeding across planets, piloting ships, and exploring various worlds. The seamless integration of these activities enhances the feeling of truly living the outlaw life within the Star Wars universe.

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