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Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

by Ellie Mar 06,2025

Attack on Titan Revolution Update 3: A Foundation for the Future

Update 3 for Attack on Titan Revolution on Roblox delivers a significant boost to the player experience, focusing on quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single, groundbreaking feature, the numerous smaller enhancements contribute to a smoother, more refined gameplay experience.

Attack on Titan Revolution Update 3: Polishing the Experience.

Key improvements include the new Winter Tokens event, expanded aura options for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. Notable bug fixes address erratic Titan behavior (such as the infamous T-posing), skill malfunctions (affecting Charge and Founder’s Will), and various Thunderspear issues.

This update addresses long-standing issues, but prioritizes refinement over substantial new content. Following closely on the heels of the content-rich 2.5 update (which introduced the Armored Titan Raid and Thunderspears), Update 3 lays the groundwork for future expansions.

For players eager to maximize their in-game experience, a comprehensive list of active codes is available here. Below are the complete patch notes:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the main 2D lobby.
  • Added visual and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic, "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Enhanced streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • Armored Titan raid cosmetic items (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes and synchronization of starting cutscenes.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained after shifting/ejecting.
  • Resolved continuous supply objective issue after completion.
  • Retrieving a box now only grants +1 quest progress to the individual player.
  • Supply mission boxes now spawn in random locations.
  • Questline no longer starts in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage increased by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation only spawns in Hard+ difficulty.
  • "Ragers" Titan variation only spawns in Severe+ difficulty.
  • "Leaders" Titan variation only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain upon mission completion.

Mission Adjustments:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Reduced detonation range by 5.0%.
  • Reduced self-damage explosion radius.
  • Reduced refill count by 1 in missions and 3 in raids.

Family Buffs:

  • Reiss Family: "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s - shifter form, 15s > 20s).
    • "Founder's Will" now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry instead of gradual loss.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similarly to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Resolved Titans T-posing after hitting buildings.
  • Fixed shifting damage conversion issues with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to self-inflicted Thunderspear damage while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed un-interactable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect constantly visible during shifting/ejecting in the Guard mission.
  • Prevented flinging the Escort mission objective by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players directly beneath them.
  • Fixed hook assist breaking and preventing attachment to objects.
  • Fixed double boost on mobile during refills.
  • Fixed Shifter skills not hitting Titan napes correctly.
  • Fixed being flung when picking up a Titan.
  • Fixed broken follow rewards UI.
  • Fixed gems not stacking correctly with "Gem Fiend" memory and Fritz family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills or "Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Prevented streak loss if the warning was displayed, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed before reaching the finish line. The Armored Titan boss has "Armor" penetrable to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the Armored Titan's health from dropping below 75.0% during this phase.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a damage multiplier for the Armored Titan in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting waves of Titans.