Marvel Rivals game-breaking bug punishes players with low FPS
A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict reduced damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win experience, where the "payment" is upgrading your PC hardware.
This is clearly a bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex issue will require significant developer time and effort.
The following heroes are currently affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output. Other heroes may also be impacted. Until a patch is released, players should prioritize improving their FPS, even if it means compromising graphical settings.
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