Maison News > Obsidian explique les raisons du report de Grounded 2 en raison des contraintes spatiales

Obsidian explique les raisons du report de Grounded 2 en raison des contraintes spatiales

by Matthew Mar 07,2026

Absolutely — here's a polished and engaging summary of the key points from your text, ideal for a press release, blog post, or game announcement:


Grounded 2: A Bigger, Bolder Adventure Awaits — With Bug Mounts, a New World, and a Powerful Partnership

In Grounded 2, players step back into the tiny, terrifying world of a backyard transformed — but this time, they’re not just surviving. They’re riding it.

The long-anticipated sequel to the beloved survival game Grounded is officially on the horizon, powered by Unreal Engine 5 and built from the ground up to deliver a richer, more expansive experience. At the heart of this evolution? The highly requested ability to mount and ride giant insects — affectionately dubbed "Buggies" — turning nature’s most fearsome creatures into your personal steeds.

Executive Producer Marcus Morgan explains why a sequel was the only way forward:

“We launched Grounded 1 on the original Xbox One, and we were reaching the system’s limits. Adding new features like creature mounts would have required a full redesign — one that would have broken the immersive, seamless world we worked so hard to build.”

The original game’s narrative arc was intentionally concluded, and the team wanted to tell a fresh, complete story in Grounded 2. But more than that, the introduction of bug mounts demanded a world built for movement, exploration, and verticality.

“We prototyped mounts in Grounded 1, but the environments weren’t designed for it. Faster traversal changes how you experience open spaces, interiors, and threats. We needed an entirely new world — and that’s why Grounded 2 is so much bigger.”

To bring this vision to life, Obsidian Entertainment is collaborating with Eidos Montreal, the studio behind Marvel’s Guardians of the Galaxy. The partnership was born out of shared passion — many Eidos developers were fans of the original Grounded, and their deep love for the world helped shape the sequel’s story, tone, and antagonists.

“The collaboration has been incredibly smooth — a true partnership,” says Morgan. “We trust Eidos to help us build something unforgettable.”

Grounded 2 will launch in early access on Xbox and PC, with no current plans for PlayStation, Nintendo Switch, or Switch 2. However, Morgan remains hopeful about broader platform support in the future.

“I’m thrilled that Grounded 1 reached so many platforms. Our philosophy is ‘ride together, survive together’ — we want friends to play together, no matter where they are. Our goal is always broad accessibility.”

The team plans to follow a multi-year early access journey, just like the original, with continuous updates shaped by community feedback.

Grounded 2 is built to be far more expandable than its predecessor. Whether we add new creatures, regions, or gameplay systems depends on player response and technical progress. We’re in this together — and we’ll evolve the game as we go.”

With a new engine, a new world, a new way to move through it, and a new creative force at the helm, Grounded 2 isn’t just an expansion — it’s a rebirth.

Get ready to ride the backyard. Survive the scale. And never look at a beetle the same way again.


Let me know if you'd like a shorter version for social media, a trailer script, or a developer interview Q&A!

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