『オブシディアン』、容量制限のため『グランド2』を説明
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Grounded 2: A Bigger, Bolder Adventure with Creature Mounts and a New World
In Grounded 2, players return to the sprawling backyard world — but this time, they’re not just surviving. They’re riding it.
The highly anticipated sequel, developed by Obsidian Entertainment in collaboration with Eidos Montreal (of Marvel’s Guardians of the Galaxy fame), introduces a game-changing mechanic: bug mounts, affectionately dubbed "Buggies." For the first time, players can ride giant insects across vast terrain — from towering blades of grass to the backs of armored beetles — transforming traversal into an exhilarating, dynamic experience.
This major gameplay evolution is more than just a fan wish fulfilled — it’s a foundational reason for the sequel. As executive producer Marcus Morgan explains, "We prototyped mounts in Grounded 1, but the world wasn’t built for it. Faster movement changes how you experience open areas, interiors, and environmental threats. We needed an entirely new world to make it work — and that’s why Grounded 2 is so much bigger."
Originally launched on Xbox One, Grounded 1 hit technical limits that made further expansion difficult. Upgrading to Unreal Engine 5 gave the team the tools to build a more expansive, flexible world — one capable of supporting complex features like creature mounts, deeper narrative arcs, and long-term growth.
Morgan emphasizes that the decision to create a sequel, rather than continue with updates, was driven by both creative ambition and technical necessity:
"We wrapped up Grounded 1 with a full story arc. We wanted to tell a fresh, complete tale — not just add content on top of an aging foundation. And with bug mounts, we needed a world built from the ground up."
The partnership with Eidos Montreal proved seamless. Many team members were already fans of the original, and their input helped shape the sequel’s story, tone, and antagonists. "They didn’t just help us build — they understood the world," says Morgan. "It’s a true co-development."
Grounded 2 will launch in early access on Xbox and PC — with no current plans for PlayStation, Nintendo Switch, or Switch 2. However, Morgan remains hopeful about future platform support:
"I’m thrilled Grounded 1 reached so many players. Our philosophy is ‘ride together, survive together’ — we want friends to play across platforms. We’ll start with early access and see where the journey takes us."
Like its predecessor, Grounded 2 is expected to follow a multi-year early access roadmap, shaped by community feedback and iterative development. The team is committed to long-term evolution:
"Grounded 2 is built to be far more expandable than the first game. We’ll listen to our players, adapt to technical possibilities, and grow the world together."
With bug mounts, a reimagined world, and a passionate team at the helm, Grounded 2 isn’t just a sequel — it’s a transformation. And in the backyard, the adventure has only just begun.
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