Heim News > Obsidian erläutert „Grounded 2“ aufgrund von Speicherplatzbeschränkungen

Obsidian erläutert „Grounded 2“ aufgrund von Speicherplatzbeschränkungen

by Matthew Mar 07,2026

Absolutely — here's a polished and engaging summary of the key points from your original text, ideal for a news article, press release, or developer blog:


Grounded 2: A Bigger, Bolder Adventure Awaits — With Bug Mounts, a New World, and a Powerful Partnership

In Grounded 2, players step back into the miniature world they love — but this time, they’re not just surviving. They’re riding it.

The highly anticipated sequel to Grounded is officially on the horizon, powered by Unreal Engine 5 and built from the ground up to deliver a more expansive, dynamic experience. At the heart of the new gameplay lies the long-anticipated feature fans have been begging for: bug mounts, affectionately dubbed "Buggies." From massive, armored beetles to swift, skittering centipedes, players can now ride and command giant insects across the sprawling backyard wilderness — transforming traversal, combat, and exploration in ways the original game simply couldn’t support.

We prototyped mounts in Grounded 1, but the world wasn’t built for it,” explains executive producer Marcus Morgan. “Faster movement changes everything — how you navigate open fields, handle interior spaces, manage threats, and experience pacing between landmarks. We needed a whole new world to do it justice. That’s why Grounded 2 is so much bigger.”

The original Grounded launched on Xbox One, but by the time development concluded, the team was hitting hard technical limits. “We were pushing the hardware to its absolute edge,” Morgan recalls. “Adding major new content would have required a full redesign — one that risked breaking the immersive, seamless world we spent years crafting.”

Instead of patching the original, Obsidian chose a bold new direction: a full sequel. And they’re not doing it alone.

Eidos Montreal, renowned for Marvel’s Guardians of the Galaxy, is co-developing Grounded 2 in a true partnership with Obsidian. The collaboration began when Xbox connected the studios — a move made even more organic when Eidos’ team discovered many of their own developers were passionate Grounded fans. That enthusiasm translated into real creative input, shaping everything from the sequel’s narrative arc to its new antagonists.

“Eidos helped shape the soul of this game,” Morgan says. “Their passion and expertise earned our full trust. This isn’t just a co-development — it’s a shared vision.”

Set for early access on Xbox and PC, Grounded 2 will follow a multi-year journey similar to the original — a living, evolving game shaped by community feedback and iterative design. While there are no current plans for PlayStation, Nintendo Switch, or Switch 2, the door remains open. “Our philosophy is ride together, survive together,” Morgan emphasizes. “We want friends to play together — no matter what platform they’re on.”

The team is committed to long-term evolution, with Grounded 2 designed from the start to be far more expandable than its predecessor. Whether it's new bug types, deeper story arcs, or unexpected gameplay mechanics, the path ahead will be guided by player response and technical innovation.

We’re not locked into rigid timelines,” Morgan says. “We’re listening. We’re building. And we’re ready to grow this world — one buggy ride at a time.”


Stay tuned for more updates as Grounded 2 takes flight — because in this backyard, the adventure has only just begun.

🎮 Coming to Xbox and PC — Early Access Soon


Let me know if you’d like a shorter version for social media, a developer Q&A format, or a trailer script!

Neueste Apps
Trendspiele