Obsidian explica el retraso de Grounded 2 por limitaciones de espacio
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Grounded 2: A Bigger, Bolder Adventure with Creature Mounts, Unreal Engine 5, and a Powerful New Partnership
The world of Grounded is about to expand beyond imagination — and not just in scale. With the upcoming Grounded 2, Obsidian Entertainment is taking its beloved survival experience to new heights, powered by Unreal Engine 5 and driven by one of the most-requested features from fans: bug mounts, affectionately dubbed "Buggies."
In this highly anticipated sequel, players return to the ultra-detailed backyard world — now shrunk to insect size — but this time, they won’t just survive. They’ll ride. From giant beetles to armored ants, players can mount and command creatures as their new mobile platforms, transforming traversal, exploration, and combat in ways the original game simply couldn’t support.
"We prototyped mounts in Grounded 1, but the environments weren’t designed for that style of movement. Faster traversal affects spacing between landmarks, handling of open areas, interior spaces, and environmental threats. We needed an entirely new world to support these features — which is why the sequel is so much bigger."
— Marcus Morgan, Executive Producer
The original Grounded launched on Xbox One, a platform that, despite its success, began hitting technical limits early in development. As Morgan explains, continuing with updates would have required a fundamental redesign that risked breaking the immersive, seamless world fans loved.
"We launched Grounded 1 on the original Xbox One, and we were reaching the system’s capacity for adding content. We wanted to tell a fresh, complete story — not just patch on new features."
That’s why Obsidian made the bold decision to build a true sequel, not a post-launch expansion. The transition to Unreal Engine 5 unlocked unprecedented visual fidelity, world-building flexibility, and scalability — essential for housing a larger world, deeper mechanics, and more dynamic interactions.
And while Grounded 1 was developed in-house, Grounded 2 benefits from a powerful new collaboration: Eidos Montreal, creators of Marvel’s Guardians of the Galaxy, are co-developing the sequel alongside Obsidian. The partnership began organically — many Eidos developers were passionate fans of the original game. Their deep understanding of narrative and world design helped shape the story, antagonists, and tone of the sequel, earning full trust and creative synergy.
"The collaboration has been incredibly smooth — a true partnership. They brought energy, passion, and insight that elevated our vision from the start."
As for platform availability, Grounded 2 is set for early access on Xbox and PC, with no current plans for PlayStation, Nintendo Switch, or Switch 2. However, Morgan remains optimistic about broader accessibility in the future.
"I’m thrilled that Grounded 1 reached so many platforms. Our philosophy is ‘ride together, survive together’ — we want friends to play together regardless of platform. Our goal remains broad accessibility; we’ll start with early access and see where it leads."
Like its predecessor, Grounded 2 is expected to follow a multi-year early access model, shaped by community feedback and iterative development. The team is prioritizing flexibility over rigid timelines, ensuring that the game evolves naturally.
"Grounded 2 is structured to be far more expandable than its predecessor. Whether we limit future content depends on player response and technical capacity. We’ll work closely with our community to evolve the game — together."
With bug mounts, a dramatically expanded world, and the creative force of two powerhouse studios, Grounded 2 promises to be more than just a sequel — it’s a full reimagining of what it means to survive in a world where every blade of grass is a mountain and every insect a potential steed.
The backyard is waiting. The adventure has just begun.
Stay tuned for more updates on Grounded 2’s early access launch and community-driven development journey.
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