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"AAA Games' Demise Foreseen by Space Marine 2 Studio Head"

by Daniel May 26,2025

"AAA Games

In a recent discussion, Matthew Karch, the head of Saber Interactive, shared his vision for the future of the gaming industry, suggesting that the era of high-budget AAA games may be drawing to a close. As the manager behind Warhammer 40,000: Space Marine 2, Karch stated, "I think the era of $200, $300, $400 million AAA games is coming to an end. I don't think it's necessary. And I don't think it's appropriate." He further noted that these large budgets could be a significant factor contributing to widespread job losses within the industry.

The term "AAA" was traditionally used to describe games with substantial budgets, exceptional quality, and minimal risk of failure. However, contemporary game developers argue that this term has lost its relevance. Today, "AAA" often symbolizes a race for profit that may compromise quality and innovation. Charles Cecil, co-founder of Revolution Studios, echoed this sentiment, calling the term "silly and meaningless." He reflected on how the industry's shift towards large-scale investments by major publishers has not necessarily been beneficial. Cecil remarked, "It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way."

An example highlighting this shift is Ubisoft's Skull and Bones, which the company boldly labeled as a "AAAA game." This instance underscores the evolving perceptions and the potential overreach in the pursuit of defining what constitutes a top-tier game in today's market.