Monster Hunter Wilds Explains Cooking System
Enhanced Culinary Realism in Monster Hunter Wilds: A Feast for the Eyes
Monster Hunter Wilds is set to redefine in-game food presentation, prioritizing appetizing visuals through a blend of realism and stylized exaggeration. Development team leaders Kaname Fujioka (Executive Director/Art Director) and Yuya Tokuda (Director) aim to surpass mere realism, focusing on what truly makes food look delicious. This approach draws inspiration from anime and commercials, incorporating techniques like enhanced lighting and exaggerated food modeling.
The game boasts a diverse menu featuring meat, fish, and vegetable dishes. Unlike previous installments, players can enjoy meals anywhere, creating a campfire cooking experience rather than a formal restaurant setting. A December preview showcased an impressive cheese pull, hinting at the visual detail to come. Even simple dishes, like roasted cabbage (a significant artistic challenge for Fujioka), are meticulously crafted, showcasing realistic puffing effects upon unveiling.
Director Tokuda, a self-proclaimed meat enthusiast, promises a secret "extravagant" meat dish, adding to the game's culinary intrigue. The overall focus is on a wide variety of dishes and the joyful expressions of characters enjoying their meals, creating a heightened sense of culinary satisfaction within the game's cooking sequences. The game is scheduled for release on February 28, 2025.
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