Helldivers 2 Armor Passive Rankings Unveiled
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In Helldivers 2, armor is categorized into light, medium, and heavy types, each affecting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities, which can significantly enhance your gameplay experience. Understanding which armor passives to prioritize is crucial for maximizing your survival and effectiveness in combat. Before you dive into your next mission, check out our comprehensive tier list to ensure you're equipped with the best armor passives for any situation.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 offers 14 armor passives that can shape your playstyle, strategy, and combat prowess during missions. These range from additional padding to boost your defensive stats to enhanced scouting abilities for stealth missions. Each armor passive is integrated into your body armor, while helmets and capes remain standard-issue without additional benefits.
Below is an exhaustive list of all armor passives in Helldivers 2 and their effects. Familiarizing yourself with these will help you tailor your loadouts and builds to meet the challenges of various missions effectively.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance of surviving lethal attacks like headshots; prevents chest injuries. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction when crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improves weapon handling by reducing weapon movement drag. |
Scout | 30% reduced range at which enemies can detect players; map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased reload speed of primary weapons; 30% increased ammo capacity of primary weapons. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its utility, effectiveness, and overall value across different missions and against various enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades enhance your ability to close bug holes, destroy fabricators, and tackle armored enemies. |
Med-Kit | Increases healing frequency, crucial for survival, especially when paired with the Experimental Infusion booster. | |
Siege-Ready | Enhances ammo capacity and reload speed, making it ideal for handling large crowds with ammo-intensive weapons. | |
A Tier | Democracy Protects | Provides a significant defense boost, particularly in early game scenarios, helping you survive lethal damage. |
Extra Padding | Offers a broad increase in armor rating, providing consistent damage resistance. | |
Fortified | Essential against Automatons, improving survival against explosive threats and enhancing weapon precision. | |
Servo-Assisted | Valuable against Terminids, allowing safer stratagem deployment and grenade throws from a distance. | |
B Tier | Peak Physique | Useful for melee combat and reducing drag against mobile enemies, though less prioritized due to ranged combat focus. |
Inflammable | Ideal for fire-based builds and effective on planets with fire hazards, enhancing Terminid and Illuminate engagements. | |
Scout | Useful for revealing enemy positions, though its utility would be higher with additional point-of-interest detection. | |
C Tier | Acclimated | Limited utility as missions typically don't feature all four elemental damage types. |
Advanced Filtration | Only beneficial in gas-centric builds, with limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate and for mitigating friendly fire, but less versatile. | |
Unflinching | Minor impact on combat effectiveness, reducing camera shakes and recoil flinching minimally. |
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