STALKER 2 Patch 1.2: Over 1,700 Fixes, A-Life 2.0 Added
GSC Game World, the developer behind the highly anticipated *STALKER 2: Heart of Chornobyl*, has released a significant update, Patch 1.2, which addresses over 1,700 issues. This comprehensive patch is a game-changer, enhancing various aspects of the title such as balance, locations, quests, blockers, crashes, and performance. A key focus of the update is the A-Life 2.0 system, a core feature that has been a topic of much discussion since the game's launch.
Since its release in November, *STALKER 2* has garnered a positive reception on Steam and achieved an impressive milestone of 1 million sales. This achievement is particularly remarkable for the Ukrainian studio, given the challenging circumstances following Russia's full-scale invasion in 2022. Despite its success, the game faced criticism due to numerous bugs and issues, with A-Life 2.0 being a significant concern.
A-Life, originally introduced in the first STALKER game, is crucial for simulating the dynamic behavior of AI within the game's world. GSC promised that A-Life 2.0 would bring an unprecedented level of life to the Zone, fostering emergent gameplay on an unprecedented scale. However, upon release, many players reported that the system was not functioning as expected, leading to doubts about its implementation.
In response, GSC Game World explained the issues with A-Life 2.0 in an interview with IGN and committed to resolving them. Patch 1.1, released in December, was the first step in this effort, and Patch 1.2 continues this work. Below are the detailed patch notes for the update:
STALKER 2: Heart of Chornobyl Update 1.2 Patch Notes:
-----------------------------------------------------AI
- Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.
- Improved corpse looting behavior for NPCs.
- Fixed an issue where NPCs could loot body armor and helmets from corpses.
- Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
- Adjusted NPC shooting accuracy and reconfigured bullet dispersion accuracy for all distances and weapons.
- Added randomization of accurate shots in bullet sprays.
- Reduced wall penetration from certain NPC’s weapon bullets.
- Improved stealth mechanics.
- Fixed an issue where after a melee attack, the NPC could end up behind the player.
- Adjusted the time of identification of the player character by NPCs.
- Fixed an issue where NPCs at Malachite location could notice players at a long distance and through objects.
- Improved mutant behavior in combat.
- Fixed various issues related to AI pathfinding and combat scenarios.
- Added new abilities and fixed issues for various mutants.
- Fixed issues related to A-Life NPC behavior, including healing, spawning, and quest interactions.
- Improved and fixed animations for NPCs and mutants.
Balance
- Adjusted the anti-radiation effect of the Weird Water arch-artifact.
- Fixed damage interactions between grenades and Burer's shield.
- Rebalanced the number of shots needed to kill Pseudodog summons.
- Increased the frequency of Jump Attack for Blind Dog mutant.
- Rebalanced pistols and silencer attachments.
- Adjusted spawn rates and armor configurations for NPCs.
- Increased damage from radiation based on accumulated rad-points.
- Reduced the chance of high-tier weaponry spawning early in the game.
- Added new trading options with additional NPCs at Hubs.
- Made economy tweaks for A Job for the Barkeep missions on Veteran difficulty.
- Implemented minor balance tweaks.
Optimization and Crashes
- Fixed FPS drops during the boss fight with Faust.
- Improved performance by addressing issues related to the PDA and Pause Menu.
- Optimized navigation mesh rebuild properties for multiple objects.
- Fixed memory leaks related to item manipulation.
- Addressed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors.
- Fixed input lag issues related to VSync and FidelityFX Frame Interpolation.
- Added a framerate lock during the pause menu, main menu, and loading screens.
- Implemented other optimization tweaks.
Under the Hood
- Improved flashlight functionality to cast shadows on objects.
- Fixed issues with NPC relationships and quest logic.
- Improved transitions from cutscenes to gameplay.
- Fixed various bugs related to dialogue and mission progression.
- Added custom Aim Assist logic for invisible targets.
- Fixed issues with save backups and NPC animations.
- Implemented over 100 other improvements in optimization and under-the-hood sections.
Story
Main Story Line
- Fixed numerous issues related to NPC spawning, mission progression, and quest objectives across various missions.
- Addressed bugs causing incorrect NPC behavior and mission completion states.
- Improved dialogue and cutscene interactions.
- Fixed issues related to enemy spawning and combat scenarios.
- Adjusted mission objectives and NPC interactions to prevent softlocks and blockers.
- Implemented over 300+ quest fixes within the main story.
Side Missions and Encounters
- Fixed issues with encounter missions, NPC behavior, and mission rewards.
- Improved level design and NPC interactions in various encounters.
- Added new notes in the open world and hubs.
- Fixed narrative inconsistencies and mission bugs.
- Implemented over 130+ fixes in side missions and encounters.
The Zone
Interactable Objects and Zone Experience
- Improved level design and art polish for interactive objects.
- Fixed issues with artifact spawning, anomaly damage, and visual effects.
- Rebalanced loot and fixed issues related to arch-artifacts and anomalies.
- Implemented over 30+ fixes for interactable objects and zone experience.
Player Gear and Player State
- Fixed various issues related to character movement, animations, and interactions with anomalies.
- Adjusted grenade mechanics and NPC death animations.
- Improved player movement and interaction with the environment.
- Implemented over 50+ fixes for player gear and state.
Player Guidance and Game Settings
- Improved map tooltips, gamepad functionality, and HUD elements.
- Fixed issues with inventory, upgrades, and game settings.
- Added new key binding options and improved UX in various menus.
- Implemented over 120+ fixes for player guidance and game settings.
Regions and Locations
- Fixed issues with level design, terrain, and collision in various regions.
- Improved visual and lighting effects across multiple locations.
- Adjusted anomaly positions and added new teleport anomalies.
- Implemented over 450+ improvements in regions and locations.
Audio, Cutscenes, and VO
Cutscenes
- Fixed various issues related to cutscene interactions and visual effects.
- Improved haptic feedback and fixed disappearing elements.
- Implemented minor fixes for cutscenes.
Voiceover and Localization
- Improved facial animations and NPC interactions.
- Fixed voiceover and localization issues across multiple languages.
- Implemented over 25+ fixes for voiceover and localization.
Sound and Music
- Reworked sound effects for anomalies, weapons, and environmental interactions.
- Fixed issues with sound playback and music transitions.
- Added new sound effects and improved audio environments in various locations.
- Implemented minor audio improvements and fixes.
This patch demonstrates GSC Game World's commitment to enhancing *STALKER 2: Heart of Chornobyl* and addressing player feedback. With such a vast array of fixes and improvements, players can expect a smoother, more immersive experience in the Zone.
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