Doom Enters Its Halo Era with Dark Ages
During a recent hands-on demo of Doom: The Dark Ages, I was unexpectedly reminded of Halo 3. Mounted on the back of a cyborg dragon, I unleashed a barrage of machine gun fire against a demonic battle barge. After taking down its defensive turrets, I landed on the ship and stormed through its lower decks, reducing the entire crew to a bloody mess. Moments later, I burst through the hull, leaping back onto my dragon to continue my relentless assault on Hell's machines.
Fans of Bungie's iconic Xbox 360 shooter will recognize the similarity to Master Chief's attack on the Covenant's scarab tanks. While the helicopter-like Hornet is replaced by a holographic-winged dragon and the giant laser-firing mech by an occult flying boat, the essence of the experience remains: an aerial assault that transitions into a thrilling boarding action. This wasn't the only Halo-like moment in the demo. Despite the combat core of The Dark Ages being unmistakably Doom, the campaign design seems to embrace a "late-2000s shooter" style with its elaborate cutscenes and focus on gameplay novelty.
A dragon assault on Hell's battle barge. | Image credit: id Software / Bethesda
Over the course of two and a half hours, I played through four levels of Doom: The Dark Ages. The first level, the campaign's opener, mirrored the tightly paced, meticulously designed levels of Doom (2016) and its sequel. However, the subsequent levels introduced me to piloting a colossal mech, flying the dragon, and navigating a vast battlefield filled with secrets and powerful minibosses. This departure from Doom's traditional focus on mechanical purity felt more akin to the likes of Halo, Call of Duty, and even old James Bond games like Nightfire, which are known for their scripted setpieces and novelty mechanics.
This shift is intriguing, especially considering the series' past rejection of similar elements. The cancelled Doom 4 was originally planned to resemble Call of Duty, with a modern military aesthetic, greater emphasis on characters, cinematic storytelling, and scripted events. Id Software ultimately deemed these elements unsuitable for the series, leading to their abandonment in favor of the more focused Doom (2016). Yet, here we are in 2025, with The Dark Ages incorporating those very ideas.
The campaign's fast pace is interspersed with new gameplay concepts reminiscent of Call of Duty's standout novelties. My demo began with a lengthy, cinematic cutscene that (re)introduced the realm of Argent D'Nur, the opulent Maykrs, and the Night Sentinels—the Doom Slayer's knightly comrades. The Slayer is portrayed as a terrifying legend, a nuclear-level threat. While this lore is familiar to Doom enthusiasts, its deeply cinematic presentation feels fresh and reminiscent of Halo. This extends into the levels, where NPC Night Sentinels are scattered throughout the environment, similar to UNSC Marines, enhancing the sense of being part of a larger army, much like Master Chief.
The introductory cutscene introduces significant character development, and it remains to be seen whether Doom truly needs this. Personally, I preferred the subtle storytelling of the previous games through environmental design and codex entries, with cinematics reserved for major reveals, as in Eternal. However, the cutscenes in The Dark Ages serve their purpose well: they set up the mission without disrupting Doom's signature intense flow.
There are other interruptions, though. Following the opening mission, which transitioned from pure shotgun slaughter to parrying Hell Knights with the Slayer's new shield, I found myself piloting a Pacific Rim-inspired Atlan mech, battling demonic kaiju. Then, I was soaring on the cybernetic dragon, taking down battle barges and targeting gun emplacements. These scripted levels introduce significant gameplay shifts, reminiscent of Call of Duty's notable sequences like Modern Warfare's AC-130 gunship mission or Infinite Warfare's dogfighting. The Atlan mech feels slow and heavy, with Hell's armies resembling Warhammer miniatures from the skyscraper-high perspective. Conversely, the dragon is fast and agile, with the third-person camera offering a distinct experience far removed from classic Doom.
 Mar 06,2025
-
Budgeting & Investing: Your Guide to Financial Apps
A total of 9
-
Addictive Hypercasual Games for Quick Play
A total of 10
-
Best Role Playing Games for Android
A total of 10